CyMS

A Massive Rules Streamling - Print and Play v1.3 is READY!

A Massive Rules Streamling - Print and Play v1.3 is READY!

Ok, it’s been a LONG while since I wrote a regular blog. Do you guys miss me? ;)

Well, Brendan and I have been crazy busy demoing as well as streamlining any “kinks” in the rules where it causes our demo-ers and playtesters to go “huh?” Since we did so many rounds of playtests at Adepticon, we were able to come up with some pretty neat rules simplification that led to the new PRINT AND PLAY V1.3! After playtesting these rules a little bit, we definitely feel that the game is much smoother and easier to learn and play. We hope you will try it out by downloading it and giving us feedback in the survey links we have in the “READ ME FIRST” PDF file.

https://www.deadalivegames.com/omicronprotocol/print-and-play

Game Design Thoughts #2 - CyMS, CyMS, CYMS!

Game Design Thoughts #2 - CyMS, CyMS, CYMS!

Oh boy that was a rough 2 weeks of internal playtesting!

As many of you know already, one of the unique mechanics of Omicron Protocol is the existence of a 3rd party enemy called the CyMS (Cybernetic Mutation Syndrome), or “Crazies” as the locals of San Lazaro calls them. The cool part is that besides having to do your objectives and fight off your opponent’s faction, you also have to deal with these pesky citizens who seem to randomly decide to attack you. The not-so-cool part is moving and keeping track of them at the end of the turn when both players have finished activating their heroes.