Terrain

Game Design Thoughts #4 - Arts & Crafts Night (aka 2D Terrain)

Game Design Thoughts #4 - Arts & Crafts Night (aka 2D Terrain)

One of the biggest decisions Brendan and I had to make with Omicron Protocol was whether we should have a hex-based board or not. “Traditional/hard-core” minis games usually is just on a mat/board/table where the boundaries are defined and that’s it. You throw whatever terrain you can find or buy, and use all sorts of cool rulers to measure and move your armies/teams across the board. Going hex-based was a tough decision, but brought lots of rewards, including but not limited to: