At long last we have all 12 of our first 2 faction models painted as well as I am able. I finished Lance and fixed a few odds & ends (Pai’s Buddha pendant, finally) with just enough time to spritz the models with a little Dull Coat and have it barely set for the photo shoot on Sunday. All that work paid off when we got to see how awesome our models look through the lens of Nik Pledger’s camera.
Well that was a Crazy Week!
Finally a week of calm after 3 big demo events within a 10 day period. As many of you know, expecially those who follow us in our social media groups (@omicronprotocol on FB, Twitter, and Instagram), Brendan and I have been busy running between cons and demo events over the past 2 weekends. It has been tiring spending that much time in the airport (especially when a flight gets delayed for 3.5 hours!) and doing non-stop demos, but like always, it has been very rewarding.
Lance WIP part 3
It’s been a busy couple of weeks for Bernie and myself. Starting on the 9th we did LVO, a BackerKit playtest meetup during the week, and then OrcCon in LA This last weekend. During this week and a half we still met up to work on the game 3 nights, doing some major revisions on the rulebook (stay tuned, playtesters) and working through some difficult balancing issues. How, you ask, did I find time for our favorite Mountie? I’m not even sure, but I did find time - that’s what matters.
Lance WIP part 2
I had another very fun painting session on the Epic Duck Studios twitch stream on Sunday. I took some time to catch up on base coating during the week so I was able to get right into really defining volumes on the model. I’ve been focusing on improving my painting in a lot of areas, with special attention on creating greater contrast. With that in mind, I’m pretty happy with how the shadows on the horse and the red jacket are turning out.
Red Dragons Rising
Many of you have seen some preview art of a few members of the Red Dragons, or heard us talking about them. Well, we can finally officially announce them now that the art for all 6 starting characters are complete, thanks to our amazing artist Viktor Kolodiazhniy (and Tania Gomes for putting the “group photo” together).
Lance WIP
I had a really fun time painting last Sunday on the Epic Duck Studios twitch stream. I must have been talking too much because halfway through the show I looked down and realized I had base coated 1/2 the horse, shaded the underside, and blended the brown and white of his hooves. I hadn’t even touched Lance himself by the end of the show! All this after discussing at the top of the show how I usually paint a model in the order it would get dressed: skin, undershirt, pants, jacket, etc…
Seeker and Lance (and Pai)
Just a couple models left to go before we have 2 complete sets: Seeker and Lance. I am working as hard as I can on this second set because they have to be my best photogenic models ever. But I also have to get them done because we need photos sooner than later. We have a date with a photographer February 23rd and we are going to be at LVO the weekend of the 8th and Orccon the next week. That gives me next weekend and whatever time I can scrounge up during the week.
Flash's Drone
I mentioned last week that non-metallic metals are easier to learn for me on our models because there is very little metal to paint. If I’m painting a belt buckle and it looks wrong it’s a matter of a few seconds to start over and try something new. It takes a little longer for a rifle or a knee pad, but I find these are not too discouraging as well. This week I started on Flash, and Flash has the biggest piece of metal in the game so far - his drone.
Game Design Thoughts #6 - Many Unintended Consequences
It’s time for another entry of “Game Design Thoughts”!
This time, we’ll focus on the Animals faction, which we just revealed last week officially. As many have seen, we’ve started playtesting them again, after putting them away for a few months. Before we stopped testing them last time (September 2018 time frame), they were balanced against both the Peacekeepers and Survivalists. Since then, we’ve definitely made some changes to the game, namely to the CyMS, and we made the Peacekeepers’ range strength a lot higher over the last few months. So we thought, “Animals should be balanced, if not too weak now, against the PK.”. Boy were we wrong!
Painting Non-metallic Metal on Nix and Thug
Painting our models has been a great way for me to start learning NMM. The near-future urban setting has dictated the style of the models, which means the metallic bits are limited to a few small parts of the model, as opposed to many miniature lines out there that are composed of suits of armor, swords and shields, etc, which can be very daunting when you’re not quite sure what you’re doing. I’ve taken a few less successful stabs at painting NMM where I just bit off more than I could chew.