No, not glam rock ;)
As I mentioned in my last post I am working on learning a few new techniques to produce some photogenic models. As I learn and practice I will be posting with progress shots and begging for advice on improving :)
July was a relatively quiet month where we did a lot of playtesting of Cyber Pet Quest and preparation for GenCon, as well as wrangle the logistical beast that is shipping and fulfillment for Lunar Rush and Omicron Protocol - Critical Condition Expansion. We are now 2 days away from GenCon 2023 starting, so if you're headed to GenCon, PLEASE come by Booth 2932 to say hi to us and check out the games!
The last week has been surreal... And since we haven’t written a blog post in a while, I thought I'd post this here to share.
Preparing for DunDraCon, GAMA, and JoCo cruise haven’t left me with much free time but I managed to squeeze in a couple hours of painting. Without further ado, here’s Lucky!
The blog has taken a back seat since the end of the Kickstarter campaign. The holidays were busy and we had a lot of logistics to figure out as we finalized our manufacturing plan and got started producing OP. Exciting times! One of the exciting developments is that we produced our first prototypes of the alt sculpt Bolt and Lucky miniatures.
How should I say this? Well, we were caught, and we are guilty…
Let me rewind to the beginning. One of the goals of designing Omicron Protocol, for Brendan and I, is to make sure the game is as representative as possible of the diverse group of people we have living in a modern (even futuristic!) multicultural big city. We have spent a lot of time thinking, planning, and doing a lot of research into cultures, genders, races, orientations, etc… that we originally knew nothing about, just to make sure that the characters we add to the game are not caricatures or stereotypes of a certain group of people.
My current painting project is like no other in my experience. I am painting our first metal miniatures to use in photos and videos on our Kickstarter page. I’ve submitted models in competitions before but this is a unique sort of pressure, this is for all the marbles! I really want to push myself to do the best that I can. With that in mind I need to take an honest look at my strengths and - more importantly - my weaknesses.
One of the biggest decisions Brendan and I had to make with Omicron Protocol was whether we should have a hex-based board or not. “Traditional/hard-core” minis games usually is just on a mat/board/table where the boundaries are defined and that’s it. You throw whatever terrain you can find or buy, and use all sorts of cool rulers to measure and move your armies/teams across the board. Going hex-based was a tough decision, but brought lots of rewards, including but not limited to:
It looks cool.
But honestly we’ve gotten feedback from players over the months suggesting that it’s hard to differentiate our named characters from the AI mobs that congregate on the board. They blend in too much with the crowd. This can have some bad repercussions in game, especially for new players.
In the last 2 “Game Design Thoughts” series, I talked about how small changes affect a lot of things, and then how our changes to the CYMS took almost 2 weeks of intense internal playtesting to get right. Well, as the title of this post suggests, some of our seemingly non-impactful changes greatly affected the balance of the factions again.
This will be a short one, since we’ve been writing this rulebook for way too long!
As we prepare for the next important step of the game development, getting the first draft of the rulebook written is crucial for beginning blind playtests and rules illustrations. Without blind playtests, we would never know if Omicron Protocol can be learned by new players without any help from the designers.
WHY METAL?
We started with this very helpful article which does a great job of breaking down the pros and cons including estimated costs of pewter, resin, and ‘board game plastic’. There are a few considerations when choosing material - the most important for us being cost because we are self-funded -but there is also ease of assembly, level of detail, and physical integrity. Our initial thought was pewter but we decided to weigh our options.
Well, Brendan and I just got back from one of the funnest and most rewarding demos we’ve given in recent history, the demo to a bunch of our new friends at BackerKit! A bit shout out to Meah, George, Joe, John, and Antonio for hosting us, learning the game, keeping it fun, and giving extremely useful feedback to help us improve the game!